Van has worked as a previs artist, cinematic lead, and layout technical director for Dreamworks, Digital Domain, The Mill, 2K, Evil Eye Pictures, Halon, and The Third-floor studios on such projects as Fortnite, Aquaman 2, John Carter, The Watch, HTTYD pilot, Jack the Giant Killer, and NBA2K17. He has experience using Unreal 5.0, Unity, and Motionbuilder to develop optimized real-time rendering workflows.
Van has recently been using game engines for Virtual Live concerts, award-winning VR experiences, and workflow and pipeline development for emerging technology.
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