Along with completing several cinematic sequences as a cinematic animator, I had the honor of doing the first cinematic sequence from the iconic Uncharted franchise. Working on Uncharted as a cinematic animator involved improving the mocap performance, animating hands, facial animation and working with constraints.
I worked on the cinematic layout and camera animation for NBA2K17 and was responsible for the camera staging, camera animation and editing of 150 sequences on NBA2K17. Within less then a three month period I completed over two hours of final cinematic footage and averaged about 13 minutes of footage a week. The video below represents some of the sequences that I was involved with.
You can also check out more sequences from NBA2k17 HERE
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